Cover image for Collaborative worldbuilding for writers and gamers
Collaborative worldbuilding for writers and gamers
Title:
Collaborative worldbuilding for writers and gamers
Author:
Hergenrader, Trent, author.
ISBN:
9781350016668
Personal Author:
Physical Description:
x, 257 pages : illustrations ; 24 cm
Contents:
Part I. Collaborative worldbuilding concepts and terminology : Introduction to collaborative worldbuilding : The case against worldbuilding? ; What you need to get started ; The stages of collaborative worldbuilding ; Project overview and key terminology ; Examples of fictional worlds: Middle-Earth, the Star wars galaxy, Westeros, and more ; Collaborativeworldbuilding.com -- Worlds, worldbuilding, and collaborative worldbuilding : What is a world? ; What is worldbuilding? ; What is collaborative worldbuilding? -- Audience and genres : Worldbuilding genres ; Fantasy worlds ; Science fiction worlds ; Genre-blending ; Other types of worlds ; From genres to frameworks -- Frameworks of fictional worlds : Scope ; Sequence ; Perspective ; Example frameworks of fictional worlds ; From framework to structures -- Structures and substructures of fictional worlds : Governance ; Economics ; Social relations ; Cultural influences ; Additional substructures ; Example structure in fictional worlds ; From structures to catalogs of fictional worlds -- Catalogs of fictional worlds : A brief history of RPGs, RPG worldbuilding, and RPG catalog templates ; Analyzing catalog templates and entries ; Case study: The Kobold ; Catalogs as models for flexible worldbuilding ; Catalogs as tools for expanding fictional worlds -- Part II. Collaborative worldbuilding projects : Collaborative worldbuilding resources : Worldbuilding card decks ; Worldbuilding worksheets ; Online resources ; Analog alternatives ; Future developments and additional resources -- Before you begin your project : Number of collaborators and what it means to collaborate ; Working with preexisting worlds ; Building from simple to complex ; Boundaries and no-go zones ; Clarity of scope and schedule ; Using the "yes and ..." approach ; Surprises, secrets. and need-to-know information ; The dangers of essentialism ; Dispute resolution and being a good collaborator ; Lure of endless worldbuilding ; Planned returns -- Building the foundation and establishing the framework : Step 1: Audience and genre ; Step 2: Determine the scope ; Step 3: Arrange the sequence ; Step 4: Choosing a perspective ; Step 5: Define the map borders and focal points ; Step 6: Draft the metanarrative lead ; Transitioning from framework to structures -- Developing structures and substructures : Preparation and brainstorming ; Generating social structures ; Interpreting values of structures and substructures -- Writing the metanarrative : Check-in #1: Staying on the same page ; Check-in #2: Fleshing out the metanarrative ; Check-in #3: Narrative branches and transitioning to catalog creation -- Designing catalog templates and entries : Types, tags, links, images ; Keys to writing good entries ; Historical event templates ; Item templates ; Location templates ; Character templates ; Group templates ; Strategies for catalog development and management ; Transitioning to storytelling -- Storytelling and gaming in collaboratively built worlds : For writers ; For gamers ; For educators -- Coda : Building worlds together -- Appendix A. Worldbuilding structures worksheet ; Appendix B. Framework worksheet ; Appendix C. Scope and schedule worksheet -- Glossary.
Abstract:
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book. -- Provided by publisher.